Setup the project
Last updated
Last updated
1. Download the template project by clicking here (Since the template was updated recently, some things are indeed different, but it doesn't affect this guide)
2. Extract the "rooftopsandalleys" folder somewhere on your pc. It's recommended to put this folder in a folder that has the name of your map.
3. Open the folder and then the "rooftopsandalleys.uproject" file.
4. In your content folder, rename the file Label_MapName
to your liking by keeping the Label_
at the start of the name. (Right click on the file to rename or press F2)
5. Open the file you renamed. The only setting you need to change is the second one. It's extremely recommended to change the Chunk ID to a number between 100 and 100 000 that is not common, so there's low chances of having the same mod number as someone else's mod. You can then save with the disk icon at the top left and close the file.
please don't use 1000 like the picture
6. After that, just go inside the CustomMaps folder. Rename the part after CM_
to the name of your map.
7. Right click and create a folder for all of your assets you are gonna use that has the name of your map (not an obligation, but the name need to be unique to not interfer if the user as multiple custom maps installed)
8. Create your map! If you need help to understand how Unreal Engine works to create maps, there's good tutorials on YouTube.